![]() (Ability being cast) Equal to Animate Dead Unit - A unit Starts the effect of an ability Make the spell triggered, by this I mean, create a dummy target ability Floating Text - Create floating text that reads +250 above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 0.00%), and 25.00% transparencyĢ.Game - Display to (All allies of (Owner of (Killing unit))) the text: Your team killed an.Player Group - Pick every player in (All allies of (Owner of (Killing unit))) and do (Player - Add 125 to (Picked player) Current gold).Player - Add 125 to (Owner of (Killing unit)) Current gold.(Unit-type of (Triggering unit)) Equal to (Unit-type of (Revivable Hero)).(Like displaying the actual player name that killed the hero, not just 'your team') How can I do this? I want the text to say '*playername* has killed an enemy hero! You both are awarded with 125 gold.' I'm almost there, I just need to tweak it a little more. (There are 4 teams of 2) When one of the allied teams kills an enemy hero, I want to add 125 gold to each player and display some text on each of their screens. Floating Text - Change the fading age of (Last created floating text) to 1.00 secondsĤ) When using this trigger, I want to add 125 to both players' gold count.Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds.Floating Text - Change (Last created floating text): Disable permanence.Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees.Floating Text - Hide (Last created floating text) for (All enemies of (Owner of (Killing unit))).Floating Text - Create floating text that reads +6 above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 0.00%), and 25.00% transparency.Player - Add 6 to (Owner of (Killing unit)) Current gold.(Unit-type of (Triggering unit)) Equal to Footman.(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit)).How can I fix this? I want it to display ONLY for the killing user and not the allies of the killing user. How can I do this?Ģ) When I use Dark Ritual on the Lich Hero (Move which sacrifices one undead unit and gives the hero more mana) how can I remove the undead restriction? Because there are no other undead units on my map, it's useless.ģ) When I have my trigger for displaying bounty gained text when a unit is killed, it is displayed for the player and all his/her allies. Thanks.ġ) When I start my game, I want every race to be locked to Human, and none of the colors be able to be changed. My ES win rate would be a lot higher if I only played with higher skilled friends, but meh it's just a video game and I like playing with certain people even though they aren't that great lol.Īnd yeah :*( I was 1 win away from a sea of green and we lost /sadface oh well haha.Oh, OK I saw that the base damage entries were at "0" so I didn't fiddle with them. literally at all, getting a fast ward out helps with not getting ganked, and well yeah haha. ![]() Of course it'd be nice to get a couple tango's from supports or something, but honestly you just really don't need them at all. Tankier heroes I need to wait to level 6 to kill, but squishies like sniper / puck / drow you can kill at 3-4 if you play it right. I skill magnetic grip first, and use it to harass / last hit, and bottle spam mana to keep the magnetic grip dps harass going until someone is in a bad position and then kill them. So I buy a set of wards to ward my own rune's and take pressure of the supports, no tango's or bottle or nothin that's right. My current mmr is around 3500, I was 4k but I play with a lot of friends that aren't always the greatest, but hey it's still fun playing with them lol. Yup!!! Reason why? Earth just needs a bottle, and then brown boots and onto rod of atos. he buys a ward and rushes bottle, not even a single regeneration item, a pooled tango, nothing" "this guy goes to midlane without a single tango, a single stat, literally nothing.
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